Frighten Yourself in 8 Days

i-a27fc983652f482c2cc52ed7f709a43d-8days.jpgYou awaken in a gloomy, unfamiliar hotel room, unsure of anything--even your own identity. You can search the room, or the dark alleys beyond, and discover the answers, but beware. Each clue may only serve to deepen the mystery, and you'll soon discover, there are only 8 Days.

This week, talented French game design team Anode and Cathode released the first chapters of their latest creation, 8 Days. I discovered their games a while back through my favorite game review site, JayIsGames. After playing a few of their games, such as The Museum, I signed on to their mailing list, to hear about future projects. When I received an announcement to register (free with a valid e-mail address) for their latest game, I didn't hesitate. A few scenes into 8 Days, I knew there would be no regrets... except, perhaps, for the characters in the game.

The surreal graphics and sound effects are striking, and the puzzles are challenging, but not impossible. To play, (once registered) simply explore the area by clicking, navigating through the red arrows appearing over the available exits. Some objects stand out and can be picked up with a click. The first two chapters are available now, and two others will be released tomorrow and Wednesday, respectively.

So, please, join me in playing 8 Days... if you dare.

Warning: Anode and Cathode suggest this game may "harm young people's sensibilities." So far, I'm inclined to agree... keep this one away from the kiddies.

More like this

If you're poking around, looking for some relaxing diversion before you have to go back to work tomorrow, you've come to the right place. Lately, I've been writing a few casual game reviews for Casual Gameplay, better known as JayIsGames.com. Jay has offered reviews of the best in online casual…
All right, we're back from our walk, and Emmy is very proud of the way she taunted the big scary German Shepherd up the road, so it's back to the games. 5:53 Marquette's three-point ace Steve Novak misses an open shot with eight seconds to play, and it's all over but the intentional fouling and…
I've been saving these for a rainy day--a game or other timesinking tidbit for each ScienceBlogs category. I originally was going to wait until a rainy weekend, but the climate hasn't favored that idea. As it is,I'm behind on other projects, so today works. Besides--it is pouring outside, leaving…
Today we're going to take our first baby-step into the land of surreal games. A surreal number is a pair of sets {L|R} where every value in L is less than every value in R. If we follow the rules of surreal construction, so that the members of L sets are always strictly less than members of R…

Warning: Anode and Cathode suggest this game may "harm young people's sensibilities." So far, I'm inclined to agree... keep this one away from the kiddies.
hmm

hesitate. A few scenes into 8 Days, I knew there would be no regrets... except, perhaps, for the characters in the game.

The degree of correlation you need for *probable* reidentification can be quite a good deal less than for *definite* reidentification. Sometimes quite a bit less. Which is one reason that projects releasing aggregated personal information have to very careful about it, to make sure one can't make mischief by probabilistic slicing and dicing.

The degree of correlation you need for *probable* reidentification can be quite a good deal less than for *definite* reidentification. Sometimes quite a bit less. Which is one reason that projects releasing aggregated personal information have to very careful about it, to make sure one can't make mischief by probabilistic slicing and dicing.

But doesn't this carry the same inherent flaw as globalization...one site gets compromised and due to their interconnectivity they ALL get compromised...