"[T]hat's what's so weird about the whole Hall of Fame process: The public sees it as an argument, but -- within the mind of the elite athlete -- it must be one of the most confusing, painfully personal scenarios they'll ever experience. Being inducted into a Hall of Fame is both the greatest thing that can happen to an athlete and the effective end to his or her cultural import; being rejected by a Hall of Fame is a major blow to one's self-image and the single-best thing that can happen to a retired player's legacy. The process is a lose-lose: It's either good (and then bad) or bad (and then good)."
"[A]fter spending several weeks playing games on my iPad, I can say that the best of them provide as much, if not more, consistent engagement than their console brethren. In fact, a really fine iPad game offers an experience in which many of the impurities of console gaming are boiled away. Many of these pure games -- less grandly known as "gamey games" -- have little of the narrative ambition (or, to put it less kindly, bloat) typical to console games and, as a consequence, don't bother trying to push the same emo-cognitive buttons. They get in your head, to be sure, but through different passageways. Another way of saying this is that console games do everything in their power to form a relationship with you, which can be great and rewarding and, just as often, aggravating and tedious. iPad games, on the other hand, are like someone you meet in a bar and find yourself screwing in the bathroom 10 minutes later. This is not a criticism."
In the immortal words of David St. Hubbins, "too much fucking perspective."
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Oooh, a Kloster Chuck!
Oh! Ancestors! I laughed well and hard...
Thank you!