So, we've built up some
pretty nifty binary trees - we can use the binary tree both as the basis of an
implementation of a set, or as an implementation of a dictionary. But our
implementation has had one major problem: it's got absolutely no way to
maintain balance. What that means is that depending on the order in which
things are inserted to the tree, we might have excellent performance, or we
might be no better than a linear list. For example, look at these trees. As
you can see, a tree with the same values can wind up quite different. In a
good insert order, you can wind up with a nicely balanced tree: the minimum
distance from root to leaf is 3; the maximum is 4. On the other hand, take the
same values, and insert them in a different order and you get a rotten tree;
the minimum distance from root to leaf is 1, and the maximum is 7. So
depending on luck, you can get a tree that gives you good performance, or one
that ends up giving you no better than a plain old list. Playing with a bit of
randomization can often give you reasonably good performance on average - but if
you're using a tree, it's probably because O(n) complexity is just too high. You
want the O(lg n) complexity that you'll get from a binary tree - and
not just sometimes.
To fix that, you need to change the structure a bit, so that as you insert
things, the tree stays balanced. There are several different approaches to how
you can do this. The one that we're going to look at is based on labeling nodes
in ways that allow you to very easily detect when a serious imbalance is
developing, and then re-arrange the tree to re-balance it. There are two
major version of this, called the AVL tree, and the red-black tree. We're going
to look at the red-black. Building a red-black tree is as much a
lesson in data structures as it is in Haskell, but along with learning about
the structure, we'll see a lot about how to write code in Haskell, and particularly
about how to use pattern-matching for complex structures.
We'll start with a basic definition. A red-black tree is a normal binary
search tree, except that each node is assigned a color, which is
either red or black, and there are several invariant properties that must
hold about the coloring of the tree:
- The root of the tree is always black.
- All branches of a tree end in a null which is black.
- All children of red nodes are black.
- For all nodes in the tree, all downward paths from the node to a leaf contain the
same number of black nodes.
If these invariants are maintained, they guarantee that tree is almost balanced:
for the entire tree, and every subtree of it, the longest path from the root to
a leaf is no more than twice the shortest path from the root to a leaf.
We'll start by writing the Haskell type declaration for a red/black tree. We'll just do it
as a tree of ordered values to keep things simple.
>data Color = Red | Black deriving (Eq, Show) > >data (Ord a) => RedBlackTree a = RBTNode a Color (RedBlackTree a) (RedBlackTree a) > | RBTEmpty deriving (Eq,Show)
Also, for convenience, we'll write a couple of accessor functions that we'll
use later on. Something interesting to note about these accessors is that they use
non-exhaustive patterns: there are values of type RedBlackTree a
for which these functions are undefined. If you call any of these accessors on
a tree whose value is RBTEmpty
, you'll get a runtime error.
It is, at the very least, considered bad style to write non-exhaustive
functions. It's actually a way of cheating the type system. You're claiming
that you're writing a function from type T to type U, but in fact, there are
values of T for which the function won't work: the real type of the function
is T' -> U, where T' is a subset of T. But you can't say that in Haskell - so
you're cheating. To be more concrete, you're writing functions like
rbtLeftChild
which claims that for any red-black tree
passed to it, it will return a valid red-black tree. But in fact, that's only
true for the subset of red-black trees that were built with the RBTNode
constructor; for other values, the function will fail.
The best solution to make it exhaustive would be to use the Maybe
type to allow you to return a valid value for all trees passed as inputs. But that
would make the code much more complex, unless we used monads - and we're
not ready for monads yet.
> >rbtLeftChild :: (Ord a) => RedBlackTree a -> RedBlackTree a >rbtLeftChild (RBTNode _ _ l _) = l > >rbtRightChild :: (Ord a) => RedBlackTree a -> RedBlackTree a >rbtRightChild (RBTNode _ _ _ r) = r > >rbtValue :: (Ord a) => RedBlackTree a -> a >rbtValue (RBTNode v _ _ _) = v > >rbtColor :: (Ord a) => RedBlackTree a -> Color >rbtColor (RBTNode _ c _ _) = c >rbtColor RBTEmpty = Black
Inserting data into the tree is where things get interesting. It starts
off the same as how you insert into a typical BST: search for the correct
position, and then insert the value as a new leaf node. But in a red-black tree,
the new node needs a color. New nodes are always red - so you're inserting a red
node. Now you need to check to make sure that you're not violating any of the
tree invariants. If you are, then you need to fix it.
To
keep things reasonably clean and separate, we'll use the tail-calling version
of tree insert, and then tail-call a rebalance function when the basic insert is
complete. Rebalance will fix the balance of the tree, and do the tree
re-assembly as it climbs up the tree.
>rbtInsert :: (Ord a) => RedBlackTree a -> a -> RedBlackTree a >rbtRebalance :: (Ord a) => RedBlackTree a -> [RedBlackTree a] -> RedBlackTree a >--rbtRebalance focus ancestors > >rbtInsert node v = > rbtInsertTailCall node v [] > >rbtInsertTailCall node@(RBTNode v color left right) newval path > | v > newval = rbtInsertTailCall left newval (node:path) > | otherwise = rbtInsertTailCall right newval (node:path) >rbtInsertTailCall RBTEmpty v path = > rbtRebalance (RBTNode v Red RBTEmpty RBTEmpty) path
All over the place as we rebalance the tree, we'll have places where we want to
"rebuild" nodes to patch in the insertion change; as usual, we separate that into
its own function.
>-- Reconstruct takes a child node and a parent node, and creates a replacement >-- for the parent node with the child in the appropriate position. It allows >-- the color of the new node to be specified. >reconstructNode node@(RBTNode v c l r) parent@(RBTNode pv pc pl pr) color = > if (pv > v) > then (RBTNode pv color node pr) > else (RBTNode pv color pl node)
Now, we need to think about what we're going to do to keep the tree balanced as we walk
back up the insertion path fixing the tree. There are two things we can do to make the
tree respect the invariants: we can re-color nodes, or we can pivot subtrees.
Pivoting a tree is an interesting operation - it's a process of swapping a node and one of
its children to rotate a section of the tree. Suppose we have a binary search tree like the one
in the diagram to the side. It's poorly balanced; it's got only one node to its left, but 7
nodes to its right. To correct this by pivoting, what we'll do is take node 6 - currently a
child of the root, and rotate the tree counterclockwise around it, so that 6 becomes the root,
the old root (2) becomes the left child of 6, and the old left child of 6 (node 4) becomes the
right child of the old root.
So after the pivot, our tree looks like this. This
operation was a left pivot; a right pivot does the same kind of thing, but rotating
the tree clockwise instead of counterclockwise.
So let's go ahead and write the pivot operations. We'll write two pivot
functions: one for each direction. We'll pass the pivot operation
a subtree whose root and child in the appropriate direction are to be rotated. In addition,
we'll also add a parameter for managing the color of the new root node. In some cases,
we'll want to swap the colors of the nodes being moved; in other cases, we won't. So we'll
put a boolean parameter in to specify whether or not to swap the colors.
> -- pivot left tree at root; second parent indicates whether or not to swap > -- colors of the nodes that are being moved. >rbtPivotLeft :: (Ord a) => RedBlackTree a -> Bool -> RedBlackTree a >rbtPivotLeft (RBTNode rootval rootcolor sib (RBTNode focval foccolor focleft focright)) swap = > (RBTNode focval newrootcolor oldroot focright) where > newrootcolor = if swap then rootcolor else foccolor > oldrootcolor = if swap then foccolor else rootcolor > oldroot = RBTNode rootval oldrootcolor sib focleft > > >rbtPivotRight (RBTNode rootval rootcolor (RBTNode focval foccolor focleft focright) sib) swap = > (RBTNode focval newrootcolor focleft oldroot) where > newrootcolor = if swap then rootcolor else foccolor > oldrootcolor = if swap then foccolor else rootcolor > oldroot = RBTNode rootval oldrootcolor focright sib >
So, let's try taking a look at how the pivots work. First, we need to construct
some trees to rebalance. We'll just do it manually, since the insert code isn't properly
finished yet.
>twentyseven = RBTNode 27 Black RBTEmpty RBTEmpty >twentytwo = RBTNode 22 Black RBTEmpty RBTEmpty >twentyfive = RBTNode 25 Black twentytwo twentyseven >sixteen = RBTNode 16 Black RBTEmpty RBTEmpty >twenty = RBTNode 20 Black sixteen twentyfive >twelve = RBTNode 12 Black RBTEmpty RBTEmpty >fifteen = RBTNode 15 Black twelve twenty >two = RBTNode 2 Black RBTEmpty RBTEmpty >seven = RBTNode 7 Black RBTEmpty RBTEmpty >five = RBTNode 5 Black two seven >ten = RBTNode 10 Black five fifteen
That produces a unbalanced binary tree that looks like this:
RBTNode 10 Black (RBTNode 5 Black -- 10left (RBTNode 2 Black RBTEmpty RBTEmpty) -- 5 left (RBTNode 7 Black RBTEmpty RBTEmpty)) -- 5 right (RBTNode 15 Black -- 10 right (RBTNode 12 Black RBTEmpty RBTEmpty) -- 15 left (RBTNode 20 Black -- 15 right (RBTNode 16 Black RBTEmpty RBTEmpty) -- 20 left (RBTNode 25 Black -- 20 right (RBTNode 22 Black RBTEmpty RBTEmpty) -- 25 left (RBTNode 27 Black RBTEmpty RBTEmpty)))) -- 25 right
Let's do a quick test, and try doing a left pivot on the root.
*Main> rbtPivotLeft ten False RBTNode 15 Black (RBTNode 10 Black (RBTNode 5 Black (RBTNode 2 Black RBTEmpty RBTEmpty) (RBTNode 7 Black RBTEmpty RBTEmpty)) (RBTNode 12 Black RBTEmpty RBTEmpty)) (RBTNode 20 Black (RBTNode 16 Black RBTEmpty RBTEmpty) (RBTNode 25 Black (RBTNode 22 Black RBTEmpty RBTEmpty) (RBTNode 27 Black RBTEmpty RBTEmpty))) *Main>
Cleaned up, that looks like this:
RBTNode 15 Black (RBTNode 10 Black (RBTNode 5 Black (RBTNode 2 Black RBTEmpty RBTEmpty) (RBTNode 7 Black RBTEmpty RBTEmpty)) (RBTNode 12 Black RBTEmpty RBTEmpty)) (RBTNode 20 Black (RBTNode 16 Black RBTEmpty RBTEmpty) (RBTNode 25 Black (RBTNode 22 Black RBTEmpty RBTEmpty) (RBTNode 27 Black RBTEmpty RBTEmpty)))
Much better - that's much closer to a balanced tree! So now that we know how to do the
pivot, and we've seen that it works correctly, we can look at building the rebalance code.
With pivots out of the way, we can start looking at how to decide what
operations to do to rebalance the tree. When we're doing an insert, we end up
inserting a red node on the bottom of the tree. It's got two children, both
null, which are considered black. If the parent of our new node is black, then
everything is fine; we haven't altered the number of black nodes on any path
from a node to a leaf. So we're done. But if the parent is red, then we've got
a red child of a red node, so we need to do some fixing.
Fixing an imbalance in a red-black tree can (and in fact often will)
trigger a cascade of changes. But part of what makes the structure
so elegant is that we only need to look at the local structure
immediately around the new insert; and then when we've corrected that,
there's only one place where the next problem could be. In every case
where we're rebalancing, we can look at a specific problem, and fix it, and
then immediately move to where the next potential problem is. To code
this, we'll look at in terms of a focal node, which is
the node causing the immediate problem we're fixing; and we'll fix the problem
by looking at the local context of the focus.
The potential cases we can encounter are:
- The focal node is the root of the tree. In that case, we make it
black. That adds one black node to every path in the tree, which
leaves us with a valid tree, so we're done. - The focal node is red, but has a black parent. Again, that's fine. No
problem. - The focal node is red; it's parent is also red. Then we need to look at
its uncle; that is, the node that is the sibling of its parent. If
both the new node, the parent and the uncle are all red, then we change the
color of the parent and uncle to black, and the grandparent to red. After
this, the grandparent becomes the focal node, and we continue to do our
tree-fixing with the new focus. - Here's where it gets a bit messy. If the focal node and its parent are both red,
but the uncle is black, then we're going to need to pivot. Getting the pivot right
is tricky. There are four cases:- The focal node is the right child of its parent, and the
parent is the left node of the grandparent, then we do a
left pivot of the focal node and its parent, and the former
parent becomes the new focal node. - The focal node is the left child of its parent, and the
parent is the right child of the grandparent, then we do a
right pivot of the focal node and its parent, and the former
parent becomes the new focus. - The focal node is the left child of its parent, and the parent is
the left child of the grandparent. Then we do a right pivot
of the parent and the grandparent and swap the colors of the parent
and grandparent. The parent becomes the focus. - The focal node is the right child of its parent, and the parent
is the right child of the grandparent. Then we do a left
pivot of the parent and the grandparent and swap the colors of the
parent and grandparent. The parent becomes the focus.
- The focal node is the right child of its parent, and the
Ok, there's the algorithm for rebalancing. How can we code it in Haskell?
We've got a list of the nodes from the insertion path, in leaf to root order.
When we look at the rebalance, we can see that there are a bunch of different
cases which we can separate via pattern matching:
- The focus is the root of the tree. We can select this case by
using an empty list for the pattern for the ancestors parameter. Once
we've gotten to the root, the tree is balanced, and the only corrective
thing we may need to do is make the root black. So:>-- Root is focus; no matter what color it is, just make it black >rbtRebalance (RBTNode v _ left right) [] = RBTNode v Black left right >rbtRebalance node@(RBTNode v _ left right) (parent@(RBTNode pv pc pl pr):[]) > | pv > v = RBTNode pv pc node pr > | otherwise = RBTNode pv pc pl node
- Also very simple is the case where the focus is black. In that case,
we don't need to do anything except patch in the insert, and continue up
the tree. Again, we can select that case just by pattern matching.>-- black node - just patch in the change, and climb. > >rbtRebalance focus@(RBTNode fv Black left right) (parent@(RBTNode pv pc pl pr):ancestors) > | pv > fv = rbtRebalance (RBTNode pv pc focus pr) ancestors > | otherwise = rbtRebalance (RBTNode pv pc pl focus) ancestors >
- Next, we've got the case of a red node with a black parent. We can
identify it by using "RBTNode v Red left right
" as a pattern for the
focus, and "RBTNode _ Black _ _
" as a pattern for the parent. A
red node with a black parent is OK, as long as the subtree under the red is
balanced; and since we're balancing from the bottom up, we know that
everything beneath this node is balanced. So:>rbtRebalance focus@(RBTNode fv Red left right) (parent@(RBTNode pv Black pl pr):ancestors) = > rbtRebalance (reconstructNode focus parent Black) ancestors
- Now we're getting to the interesting cases, which are the cases where
both the node and its parent are red. We can separate two cases here: cases
where we'll fix using a pivot, and cases where we'll fix using a
recoloring. The way to distinguish them is by looking at the uncle
of the focus node; that is, the sibling of the nodes parent. The red-red
case is complicated enough that instead of writing out huge pattern
expressions, we'll simplify it by separating the function into several
layers of calls, each of which does a phase of the pattern match. We want
to separate out the cases where we've got a red node with a red parent and
a red uncle, and the cases where we've got a red node with a red parent and
a black uncle.If the focus, its parent, and its uncle are all red, then we're in a
recoloring case; if the focus and its parent are red, and the uncle is black,
then we're in a pivot case.>rbtRebalance focus@(RBTNode v Red left right) (parent@(RBTNode _ Red _ _):ancestors) = > rebalanceRedRedNode focus parent ancestors
To be able to recognize sub-cases when we have a red node/red parent, we need
to be able to look at the path from the grandparent to the focus, and the color of the uncle. So
we'll write some helper functions to get those.>uncleColor node parent grandparent = > if (parent == rbtLeftChild grandparent) > then rbtColor (rbtRightChild grandparent) > else rbtColor (rbtLeftChild grandparent) > >data TwoStepPath = LeftLeft | LeftRight | RightLeft | RightRight > >pathFromGrandparent :: (Ord a) => RedBlackTree a -> RedBlackTree a -> RedBlackTree a -> TwoStepPath >pathFromGrandparent node@(RBTNode v _ l r) parent@(RBTNode pv _ pl pr) grand@(RBTNode gv _ gl gr) > | pv < gv && v < pv = LeftLeft > | pv >= gv && v < pv = RightLeft > | pv < gv && v >= pv = LeftRight > | pv >= gv && v >= pv = RightRight
To actually handle the red node/red parent, first we separate out the
case where the red parent is the root of the tree - there are no more ancestors
on the insertion path. In that case, we can just climb to root, and do the correction
from there.> >-- node is red, parent is red, but parent is root: just go to parent(root), and fix >-- from there. >rebalanceRedRedNode focus@(RBTNode fv fc fl fr) parent@(RBTNode pv pc pl pr) [] = > rbtRebalance (reconstructNode focus parent Red) []
Otherwise, we need to check whether the uncle was red or black. If it was black,
we do a recolor correction; if it was red, we figure out what kind of pivot to do. We'll
use a bunch of helper functions to make it easy.>rebalanceRedRedNode focus parent (grand@(RBTNode gv gc gl gr):ancestors) = > if (uncleColor focus parent grand) == Red > then recolorAndContinue focus parent grand ancestors > else case (pathFromGrandparent focus parent grand) of > LeftLeft -> rbtRebalance (pivotGrandparentRight focus parent grand) ancestors > LeftRight -> rbtRebalance (pivotParentLeft focus parent) (grand:ancestors) > RightLeft -> rbtRebalance (pivotParentRight focus parent) (grand:ancestors) > RightRight -> rbtRebalance (pivotGrandparentLeft focus parent grand) ancestors
The code above is really just using patterns for case selection. The
actual work is in the helper functions that get called. They're all simple
functions. First, we have some custom pivot functions - one for each direction
for pivoting around a parent (the cases where the node is left of the parent,
and the parent is right of the grandparent, or vise versa), and one for each
direction pivoting around a grandparent (both node and parent are left
children, or both are right children).>pivotGrandparentLeft node parent@(RBTNode pv pc pl pr) grand@(RBTNode gv gc gl gr) = > rbtPivotLeft (RBTNode gv gc gl (RBTNode pv pc pl node)) True > >pivotGrandparentRight node parent@(RBTNode pv pc pl pr) grand@(RBTNode gv gc gl gr) = > rbtPivotRight (RBTNode gv gc (RBTNode pv pc node pr) gr) True > >pivotParentLeft node parent@(RBTNode pv pc pl pr) = > rbtPivotLeft (RBTNode pv pc pl node) False > >pivotParentRight node parent@(RBTNode pv pc pl pr) = > rbtPivotRight (RBTNode pv pc node pr) False
And a function to do the recoloring for when the uncle was red:
>recolorAndContinue focus@(RBTNode v c l r) parent@(RBTNode pv pc pl pr) grand@(RBTNode gv gc gl gr) ancestors = > let path = pathFromGrandparent focus parent grand > uncle = (case path of > LeftLeft -> gr > LeftRight -> gr > RightLeft -> gl > RightRight -> gl) > newUncle = if (uncle == RBTEmpty) > then RBTEmpty > else (RBTNode (rbtValue uncle) Black (rbtLeftChild uncle) (rbtRightChild uncle)) > newparent = reconstructNode focus parent Black > newGrandParent = (case path of > LeftLeft -> (RBTNode gv Red newparent newUncle) > LeftRight -> (RBTNode gv Red newparent newUncle) > RightLeft -> (RBTNode gv Red newUncle newparent) > RightRight -> (RBTNode gv Red newUncle newparent)) > in rbtRebalance newGrandParent ancestors
And that, finally, is it. For the binary search tree without balancing code, the
worst case is inserting a list of values in order. So let's try that, to see how
well this works.
*Main> foldl (\ x y -> rbtInsert x y) RBTEmpty [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16] RBTNode 4 Black (RBTNode 2 Black (RBTNode 1 Black RBTEmpty RBTEmpty) (RBTNode 3 Black RBTEmpty RBTEmpty)) (RBTNode 8 Red (RBTNode 6 Black (RBTNode 5 Black RBTEmpty RBTEmpty) (RBTNode 7 Black RBTEmpty RBTEmpty)) (RBTNode 12 Black (RBTNode 10 Red (RBTNode 9 Black RBTEmpty RBTEmpty) (RBTNode 11 Black RBTEmpty RBTEmpty)) (RBTNode 14 Red (RBTNode 13 Black RBTEmpty RBTEmpty) (RBTNode 15 Black RBTEmpty (RBTNode 16 Red RBTEmpty RBTEmpty)))))
Since that's completely illegible, let's clean it up, and look at it in picture form:
The shortest path from root to leaf is [4,2,1]; the longest is [4,8,12,14,15,16]. Just
like we promised: the longest is no more than twice the shortest. It's a pretty good
search tree, and the rebalancing work isn't terribly expensive, and amortizes nicely
over a long run of inserts. The insert time ends up amortizing to O(lg n), just like the simple
binary search tree insert.
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OT, but tip for bad math: http://kstp.com/news/stories/S1285386.shtml
Mark, are you familiar with this paper?
http://www.eecs.usma.edu/webs/people/okasaki/jfp99.ps
The gist of it is that imperative implementations of RB trees tend to be more complicated because destructive updates to the tree are possible. In functional languages, you can't do that, so red-black might as well be boiled down to a very simple pattern match of four cases. Not totally sure what your sources are but it looks closer to a reproduction of an imperative algorithm.
There is a good example of using GADT's to certify the correctness of some red-black tree operations:
http://www.reddit.com/r/programming/comments/w1oz/how_are_gadts_useful_…
I think the example may originate from a paper someplace but I don't know which one.
I like your diagrams - what are you using to draw the trees? I've been coding binary trees in Haskell too, and I'm looking for a way to visualize them.
The best I can do so far is dump a representation of the tree to a text file in DOT format and run graphviz on it.
Mark woud you mind making a post about zippers or tries ? It seems that those are the most used data structures.
I remember barely understanding these in university. I hope i never need to understand them again.
Hmm. This is reminiscent of how I teach my middle school students "how to factor." Draw two factorizations of, say, 24 on the board, and point out how the "balanced" one is faster than the "unbalanced" one. Maybe, someday, one of them will be a computer programmer and this will resonate! ;o/
Dan McKinley makes an excellent point. From p. 27 of Chris Okasaki's Purely Functional Data Structures, the book that expands upon the work in his thesis:
The book is one I think that any Haskell programmer who builds his own data structures should own.